![]() ![]() When viewing a character sheet for the first time after this version Bugfix - PC->Arms->Range/Melee fixed the dicepool display Well here we have v.37, let's see what I've broken this time! \o/ In this update we have some fun stuff. Please let me know if you find any bugs or other problems related to these or any other changes, Chuz Splits won't be automated, at least you'll know what your DV and ARĪre supposed to be. How to do as of yet so you're Burst Fire (Wide) and Full Auto dice Unfortunately dice splitting is not a thing I've figured out Is checked as the Primary it will show up on Core->Primary WeaponĪnd changing the firing mode in the drop down will update the DV andĪR. ![]() Once the weapon is setup properly and the weapon Valid options are SS, SA, BF, FA separated with / such as Which options are available on the Core->Primary Ranged weaponīlock. Another minorĬhange is that now the Firing Modes input in Arms->Ranged defines Weapons in the Arms->Ranged tab be setup with the default valuesįrom the book (for Single Shot mode) for DV and ARs. The new automatic DV an AR calculations for the primary ranged weapon (green), and are removed when the program is disabled. Their Modifications are only applied when the program is toggled on Restricted mode only the following attributes can be modified, moreīody_modifier, agility_modifier, reaction_modifier, strength_modifier, willpower_modifier, logic_modifier, intuition_modifier, charisma_modifier, magic_modifier, resonance_modifier, overflow_modifier, physical_modifier, stun_modifier, initiative_mod, initiative_dice_mod, astral_initiative_mod, astral_initiative_dice_mod, matrix_initiative_mod, matrix_initiative_dice_mod, cold_sim_initiative_mod, cold_sim_initiative_dice_mod, hot_sim_initiative_mod, hot_sim_initiative_dice_mod, composure_modifier, judge_intentions_modifier, memory_modifier, lift_carry_modifier, move_speed, sprint_speed, sprint_modifier, attack_modifier, sleaze_modifier, data_processing_modifier, firewall_modifier,Ĭhanges will be applied when the box loses focus Of Qualities, Augmentations, Gear, Matrix Devices, Programs andĮchos. Which can break your character data if you modify the wrong thing.Įnter your modifications in the Modifications textarea in any Modifiers” box is unchecked unless you really understand what youĪre doing, this flag will allow you to modify ANY sheet attribute Make sure the checkbox beside “Enable Unrestricted Make sure Go to the Options tab and check the box beside If you have stuff in the “Modifications” fields for any ![]() Now when Modifier Changes is enabled the contents of theseīoxes (when changed, added, or removed) will be parsed and applied.īE WARNED this is currently a beta feature, one person can only test Sheet Modifiers are text input boxes that have been in Qualities,Īugmentations, Gear, Matrix Devices, Programs and Echos for awhile PC Sheet Removed Modifications from sprites. It does not move them to the last slot for The PC's initiative roll in half, rounded up until there is further StillĪdded combat_paralysis flag that will automatically divide On the Core tab, the DV and AR are updated appropriately. PC Sheets Added functionality so when firing mode is changed (Qualities, Augs, Gear, Matrix Devices, Programs, and Echos) nowĪllow the player to add/subtract from attributes on the sheet. PC Sheet Modifiers text boxes in various places in the sheet It has 2 pretty significant additions to the sheet and some minor Added Core->Direct Magic Defense button and Core->Indirect Magic Defense buttons Added Arms->Grenade section to handle Grenades, also added a GM Button to roll Scatter and Distance Added disclaimer to Rolls section, specialization/expertise and mods from augs/magic/etc are not included in those rolls, the way to add those dice to the pools is to use the toggle at the top of the sheet. Changed Rolls->Jack Out from text to a roll button so unfortunate deckers can escape link-lock. ![]() Bugfix - Delete icons were showing up on the left for Social and Vehicles covering the move icon preventing rearranging. ** ** v.32 Chuz (James Culp) Bugfix - Added sheetworker call on sheet load to fix incorrectly calculated soak value for the Core->Soak Damage button Bugfix - Long weapon names threw off the display in Core->Weapons and Arms. Something that may not be completely obvious about the Rolls -> Matrix roll buttons, they do not include specialization/expertise, to account for these I recommend turning on the "Modifiers" toggle at the top of the character sheet and entering the appropriate modifiers when rolling. Grenade Launcher dicepool is based on Logic instead of Agility. I think there are some good things in here, I have learned the grenade section is already wrong, another victim of the paper CRB doesn't match the Errata joys that I deal with constantly. ![]()
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