One of the transitions occurred just as a lot of bass was played in the music. Choose transitions and add them in between the scenes, then click on play to watch the entire trailer.Īfter watching the first draft I noticed a couple of things. But if you're just using recorded video, simply add the recorded media in the proper order by clicking and dragging them to the timeline. The most complicated part of this trailer was the first part, because it involved a lot of timing and movement between the different sprites. If you went through the process properly then the first draft of the editing process should be pretty straightforward. Don't let the crappy website design fool you, at $59 for a one time purchase it's quite a good piece of software! I settled on Power Director because it was a great value while at the same time offering a lot of editing power and customized transitions. But for brevity's sake, this is a very condensed version of what goes into the editing process.Īdobe Premiere is the recognized king of video editing software, but there are a lot of alternatives out there. If there is interest, I will do a deeper dive into the specifics of the editing process. But once that video is encoded in the process of editing it all gets compressed down to a manageable size, based on your parameters. FRAPS' biggest issue is that it records videos with HUGE filesizes. While I generally use OBS for our other recordings like for our devlogs, I've had difficulty getting it to record in the best possibly quality. I needed to prepare some assets for the video, which was simple enough since a lot of our assets are created in vector anyway, and it was easy enough for me to resize them and save them as PNGs for use in the video.įor recording the video, I used FRAPS. A well placed transition can be the difference between a great trailer and a meh trailer. Transitions can give your trailer a sense of movement, something that a game like ours is sorely lacking. I couldn't find anything else that called out to me, and after sharing with the team and getting the go signal from them, I bought the track. Shutterstock makes this easier by showing the track's waveform, so I could immediately see if any other tracks I was checking out had the similar “building up” phase at the beginning. When I first heard the track “Keep Riding” my ears instantly perked up and I though “this is it!” I did my due diligence by searching for other tracks. To my surprise, I found the trailer music on Shutterstock, which apparently now also licenses music tracks apart from photos. I couldnt find what I wanted so I did a google search for royalty free music and did a search for “educational” or “education” to see what would turn up. I initially checked out Nash music, which is where we found the background music for our game (which we also use in our devlogs). Luckily, there's a surplus of good royalty free music out there. But coming up with a great composition takes both time and money, which we had in short supply. There are lots of great composers out there and you can approach one if you want a custom piece of trailer music. With this in mind, the next step for me was to find some good music. I envisioned a student dreaming of building their own school, with the music starting quiet and then building up in complexity as the school gets built out. A basic idea for the Academia trailer was now forming in my mind. My main takeaway from these trailers is that they all showed elements of construction and showed the games' complexity. Since we're working on an Early Access game that has simulation/management aspects, I chose to watch trailers by games like Sim Airport, Another Brick in the Mall, Production Line, and Oxygen Not Included. This part is the easiest, just watch and absorb a bunch of trailers. Making a trailer may sound like a daunting task to the average indie, but it's not that complicated to make a simple one, and it can be a rewarding creative exercise in itself. I made this trailed myself, and I'm quite proud of how it came together. Hi guys, Ryan here! Last Week we shared the trailer for Academia : School Simulator.
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